# Idle.gd
extends State
@onready var animated_sprite: AnimatedSprite2D = $"../../AnimatedSprite2D"
@onready var attack_timer: Timer = $"../../AttackTimer"

# 假设 Actor 是一个 CharacterBody2D

func enter():
	#print("敌人进入了 IDLE 状态.")
	animated_sprite.play("Idle")
	attack_timer.start()
	
func process_logic(delta: float):
	pass

func input_logic(event: InputEvent):
	pass


func exit():
	pass
